About
Art, technology,
and what comes next.
I'm the Chief Technology Officer at SpinVFX, Canada's oldest and longest-running visual effects studio, where I lead technology strategy, the pipeline and systems teams, and the studio's AI and content-provenance roadmap.
My career spans 25 years, primarily in computer animation with deep experience in live-action visual effects: hands-on pipeline TD work on animated features and episodic series at Arc Productions and Jam Filled, building a studio pipeline from scratch at Snowball Studios, leading a global assets pipeline team at Cinesite, and authoring the CI/CD platform for Scanline VFX and Eyeline Studios at Netflix. Along the way I've worked across lookdev, lighting, rendering, compositing, shader development and DevOps.
Today my focus is the bigger picture: how studios adopt AI responsibly, and how content provenance and authenticity will reshape the industry.
I'm available for select speaking engagements and advisory work with studios, founders, and technology companies at the intersection of creative production and emerging technology.
Technology strategy and a 17-person pipeline and systems organisation; AI governance, agentic automation and C2PA content provenance.
Introduction to Python Programming.
Authored the Dockerised CI/CD pipeline that builds, tests and deploys Rez packages on Windows and Linux for pipeline teams across Europe, North America, Australia, New Zealand and Korea.
Led the global assets pipeline team, six developers across Montreal, London, Italy and Spain, on Spider-Man: No Way Home, Black Panther: Wakanda Forever, TMNT: Mutant Mayhem and more.
Built a new studio pipeline from scratch; managed 17 technical directors, developers and systems administrators across Toronto, Jerusalem and Tel Aviv.
Pipeline R&D that became the foundation of the Snowball pipeline.
Helped Jam Filled take over projects and pipeline from Arc Productions; Kody Kapow, Rusty Rivets, Tarzan and Jane, Thomas & Friends.
A decade of shader writing, lighting and rendering R&D on a heavily customised mental ray pipeline; Gnomeo & Juliet, 9, Thomas & Friends, Barbie and LEGO Marvel.
Where it started: production assistant, lighter and compositor, compositing supervisor, then lighting TD, through the studio lineage that became Arc.
Multi-agent AI systems for pipeline automation. Designing agentic workflows that scale studio operations without proportional headcount growth.
C2PA implementation for animation and VFX — embedding provenance manifests into media assets to establish chain-of-custody for studio deliverables.
Designing and building the software infrastructure that artists depend on daily. GitLab CI/CD, Rez packaging, hybrid cloud-to-render-farm connectivity.
Building policy frameworks for responsible AI adoption in creative studios. Three-tier approval systems aligned to EU AI Act and CA SB 942.